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by Justin J Frederick

Ever since World of Warcraft first was released I have been almost addicted to the game. And most of the time I was playing I played a paladin. In the early days of wow, pvp’ing on a paladin was basically a joke. Then came the Burning Crusade, with new spells, and abilities we rocked the early arena seasons. Now the Wrath of the Lich King has been released, and someone over at blizzard was feeling a little paladin love. So it doesn’t matter what spec you play, you can hold your own in most scenarios on a Paladin.

We will being with Holy Paladins in PvP, which is where I personally spend most of my arena time. With the new improvements to Holy Shock, as well as instant flash of lights plus sacred shield, well our mobility has just never been this good. The basics of being a pvp great start with your ability to use line of sight to your advantage. You need to learn to use the arena terrain to your advantage, hiding out of line of sight until you must cast, then jumping back out before you opponents have time to react.

But long gone are the days when Holy Paladins were able to just stand back and cast. Now days anytime the opposing team has a melee player I usually spend most of the map with him relentlessly beating on me. The trick here is Kiting, and Holy Paladins have some very unique abilities to enable us to do this successfully. The first of which is Blessing of Freedom, I rarely have this spell off cool down, either using it to enable me to put some distance between me and the melee player or tossing it on my of my allies so that they can stay on top of the target they are trying to kill.

Blessing of Freedom combined with Judgment of Justice allows you to put some serious distance between you and your pursuer. Another powerful tool that you need to learn to incorporate into your arsenal is using the obstacles in the arena to you kiting advantage. I’m hoping that no one reading this guide still uses their keyboard to turn, if you have not learned to turn with the mouse stop reading right now and practice that until you have it down. No advice I could give you would make you a skilled player if you use the keyboard for turning.

OK back to the built in arena obstacles, the tomb from the ruins arena, the bridge, and all of the pillars, are your best friend when it come to kiting, simply run one direction around or over an obstacle and then instantly change directions. This basic trick will usually buy you a few precious seconds which you can you to top off a player low on health.

One thing you must keep in mind while kiting is the location of all other players in the arena, it will do you no good to successfully kite and keep yourself alive if you allow your team mates to fall. A Holy Paladin standing alone is soon a dead paladin.

There will be times when you or an ally are in desperate need of large heals, and you simply must stand there and cast, when this time comes there is one skill that will lead to either success of complete failure, that is juking the silence effects. Getting hit with a kick in the middle of a cast can be devastating and god forbid you allow yourself to get a full duration counter spell. Paladin PVP

But how do you prevent this? The answer is simple though the trick takes a lot of practice to master. You have to learn to juke the enemy, this means to stop casting in the middle of your cast right before the opponent attempts to silence you. Sounds easy right? Learning the timing for this can make a huge difference in your teams ability to succeed in arenas. Knowing when to stop casting also depends upon the player you are up against and how fast their reaction time is. Typically I break off my casts before the 3/4 marker on the cast bar, and unless the other player is very fast with their reaction I have found this to be quite successful.

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